Robótica educacional para ensino STEM: uma abordagem baseada em problemas
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Abstract
Educational robotics has been much discussed in the current scenario as a valuable tool in the pedagogical scope, mainly in the development of science, technology, engineering and mathematics disciplines. However, some approaches used end up being left out due to the lack of resources that are, at the same time, accessible and efficient. Therefore, this work aims to develop a practical application with problem-based approaches to teaching STEM education, introducing essential concepts in a basic way through the educacional codification app PictoBlox and building a robot made of materials in a 3D printer, incorporating different models of traditional teaching in order to deliver knowledge to the students by expanding the use of robotics in schools with few financial resources.
